I realize this question has come up in other variations, but I couldn’t find one that fit my situation exactly.
I am making a quite short animation which is 100% rendered, so no recorded footage. I’m trying to create the feeling of the animation being watched through a handheld camera.
I’ve tried adding noise to the animation curves etc., but I can’t really get it to look quite like the real thing - it does tend to look like, well, fake floating camera movement with noise
I also considered trying to go out and film something, apply camera tracking, keep the camera animation and remove the footage, but it seemed a little overkill to go through all that just to get some camera motion animation into my scene.
Is there some easier way to create a convincing handheld camera feel, when you aren’t actually mixing in footage, just trying to get the camera motion into Blender, or are there no shortcuts for emulating a handheld camera motion in a scene?