I’m just wondering how I would go about creating circular holes in an object.
Say I wanted to make circular holes in an object.
I thought this is how it would work:
I would add a cylinder, extrude it so it goes through both ends of the object mesh. Then go to object mode, select the object and the cylinder(s), press w and then difference.
but that doesn’t work at all… it just seems to add faces of a cylinder and sticks it onto the object mesh.
Any help is appreciated.