is it possible to this workflow in new blender 2.80? because I tried CTRL+G then when I imported it in UE4 instead of one mesh with LODs I get many mesh inside with the following name G_LOD0, G_LOD1, G_LOD2 I haven’t seen this seriously take by the blender community as we all are doing stills images and show only but not in game development.
I am more on real pipeline to integrate this for game development and not for just eevee showcase and stills rendering. I am really kind of frustrated over this days trying to figure out am I really going to stay or out in blender this simple matters really confusing me.
also I posted one and still didn’t get an answer why?
you can see the attachment once I removed the collection still nothing happen, you god blender user what is your workflow then? I haven’t seen this much in youtube everyone want to use third add-on which is for me okay but not reliable I wanted to use blender alone and not rely on third part add-on as other software I used for specific task, MAYA has it’s own LOD Group which in Blender NONE. thanks.