Hello everyone,
I’m wondering if it is possible to create a large amount of circular holes in an object in an orderly pattern within Blender, such as holes in a speaker or headphones. I hope you know what I mean here. If not then say so Thanks!
Hello everyone,
I’m wondering if it is possible to create a large amount of circular holes in an object in an orderly pattern within Blender, such as holes in a speaker or headphones. I hope you know what I mean here. If not then say so Thanks!
Yes… just going to take you a while. If you’re feeling particularly ballsy, you could use a boolean with a bunch of cylinders to cut the holes.
I think on Blender Cookie there was a tutorial on “How to Punch a Hole in an Object” - trying to punch something like 100 holes in an object at that rate would take forever.
Would it be more practical to add a large amount of subsurf to an object, then create a bunch of squares (using loop cuts), then extruding the small squares downwards slightly? It appears that subsurf will kinda do that for you (making them look circular)
The Array modifier is your friend. You can create 1 simple plane with a hole in it, and have 2 array modifiers, both with the offset in a different direction.
hey sago are you the one that made the video man in man
The fastest render-wise would be to use a texture and map that to the alpha channel. Especially for something like holes in headphones, unless you’re getting really close to it you probably don’t need geometry for the holes.
… and even if you did, for a close-up shot, there’s no reason to have “actual geometry” for long shots of the same object. Perhaps not even alpha, if a “stick-on decal” would do the trick.
When Hollywood (especially in science-fiction shows) wanted to portray something, they’d build lots of models of the same thing, at different sizes and LOD. And none of those models (or sets…) had anything in them that would not actually show-up on camera. You set up the shot, finalize it, and then build the geometry to-suit.