Hi, I need to create several NLA tracks with the same walking cycle action but along different paths - to finally export all NLA strips into the UE4 (.fbx). Is there any way to somehow bake animation along path into the NLA strip?
Can I ask what the goal is here?
I’m not an expert on UE4, but from what I gather - surely you want to export each walkcycle alone and have the game engine swap between walkcycles and other character animations?