Creating Normal Maps (with xNormal)

Hi,

I am still following the Tree Tutorial

I wanna now create a Normal Map for the leaves. As its described in the Tut. i created a plane in blender, uv-unwrapped it, put the leave texture on it, added a multiresolution modifier, sculpted it a bit and after i duplicated it.For one of those planes i applied the multiresolution modifier and on the other i deleted it. After exporting the planes into obj.-files , I started xNormal (set up the exported files) and generated a normal map. But there was no result. When i opened the generated file there was no normal map visible (just a pink screen).

My questions:
Do know what I did wrong?
Or is there an easier way to create normal maps from my leaves???

Thanks guys

Or is there an easier way to create normal maps from my leaves???

Bake the normal map in blender ?
http://www.blendercookie.com/2010/08/30/retopology-and-normal/
http://www.blendercookie.com/2010/06/30/normal_maps_blender_2_5/

haha ok :smiley: thx.
Can i mark this somehow as solved?

Hmmm, i just followed this tutorial. But when i bake this I get a blank sheet… What is wrong here?