I’m pretty new to blender and following different tutorials vigorously.^^
In most tutorials when creating new object, the object creates aligning to that view port.
for example when the object is created in front view port the object like plane’s local z axis is
facing front and not world z axis.
However in my case whenever I create object in different view port the object always follows
world coordinate system. I have to rotate the object according to my needs later.
How can I create object that aligning local view axis.
I’m using blender 2.47 and Windows Vista 64bit.