I’m attempting to create wool hair for an animated puppet. The hair should flop around like wool.
I’m thinking the best way of doing this is via softbodies. But it’s been a while since I worked with this. I notice I can no longer assign certain vertices groups of my object to create different softbody characteristics.
Looking at the new settings, I also don’t know how to make the head (a sphere) the collision object.
Could someone point me in the right direction as to what settings I should use to make a cyclinder (strand of woolen hair) in the softbodies settings, and what I should do to make the head a collision object?
Thanks in advance…