I have an object consisting of multiple meshes, each of them got its own texture. I didnt create it but modified it a little bit. You can find it here:
Now, how can I append this into another file with all textures?
Appending (Shift+F1) ignores the fact that the object Bed has all other parts attached and just appends the frame.
So I have to append 5 Objects (what I want to get rid of) and it still ignores the textures.
What do I have to do to just have one Item (bed) in whatever library i’ll have to bake that got its textures with it without me worrying about them?