I’m pretty new to using Blender, this seems like a pretty standard thing to do, but I can’t seem to find anything about how to do it…
Basically what I want is to generate a single file with the standard 36 sprite rotations for a top down space game. I have used other software that would do exactly that, but I can’t get Blender to
Can anyone give me some tips or advice on how I could do it?
put an empty at your sprites location
make it the parent of the camera
make it rotate 360 degrees in however many images you need
change the ipo for roty (or whatever rotation it is) to be straight (vector handles, in edit mode on it v key)
change your display settings
frames from 1 to number images you need (36?)
no motion blur
targa
rgba
press the anim button
(don’t use the motion blur button, and use aa unless whatever engine you are using uses a transparent color (not alpha channel), if that is the case make the world buttons have the background solid (no blend) that color, else leave them default or black)
it will create 36 seperate files
doing a 6 by 6 grid of different views would be more complicaed, and I can’t come up with an easier solution (than rendering without perspective 36 copies of your object)