creating THESE columns!!


(msdawy) #1

Good Morning…
have a look at these very BEAUTIFUL columns found on this page…
http://exnihilo.users5.50megs.com/tutorial1.htm
i tried to mail the author, but the email was returned.
could anybody help please, how can i model columns similar to those beautiful columns??
any hints would be greatly appreciated!! (is there a place i can download the .blend file for them?)

Thank you very very much in advance…

urs…
msdawy


(OTO) #2

Hello
the basic shape is quite simple.
Two basic ways:

You add cylinders over cylinders.
Or (my prefered)you draw a line of vertices and you “spin” them.

You want exactly the same column??
As the author says, it’s a “bunch of faces”

To add the “bump” to the main column body make a new object
with a capsule shape, do the needed clones and place them
Them select all and do Substract Boolea operations!
You need some Blender basic skills!!
Is this clear?
I can e-mail you a column file
Let me know
Bye
António


(IamInnocent) #3

I agree that most of the column is a fairly simple case of spinning a mesh curve : now, what interest me is how you made the decorative channels… I see nothing but ‘spin dup’ for the ‘body’ (sorry, proper architectural terms escape me in english ; that was ‘le fut’ if you understand French) of the column.

I’d love to get that file.

Thanks.


(pofo) #4

Hmm… maybe if you use subsurfs and extrude every other face inwards, one moment and I’ll try it…


Yup, works pretty well. Here’s the blend I ended up with http://w1.185.telia.com/~u18510119/col.blend
With a little tweaking one could probably make a pretty nice column that way. But spin dup is the simpler way I think.
Maybe I’ll try making a short tute on columns when I come back from my skiing trip.

  1. pofo

(OTO) #5

Nice and clean way pofo!!
Bravo!!
António


(IamInnocent) #6

Hi Pofo,

nice solution. Could use some refinement to be faithful to the model but nothing that can’t be done.
I first went the spindup route but this file
http://pages.infinit.net/bobois/column2_2_4.blend
uses duplivert rather, so it wouldn’t be too big for posting.
It is 64Kb, to the byte. Turn on duplivert for CircleForChannels and CircleForBase. I used way too many vertices but I was focussing on the different solutions.

Modeling a simple column of the sort is fairly straightforward : now, if I could add some plausible achantus leaves or volutes…