Is it possible to assign an UV map to materials? I have created materials with textures and I need an UV map on it. Is there a way around this?
thx
Is it possible to assign an UV map to materials? I have created materials with textures and I need an UV map on it. Is there a way around this?
thx
Short answer, yes.
Here’s a begining introduction
http://download.blender.org/documentation/html/x3589.html
here’s a tutorial using LSCM and seams
http://www.blender.org/modules/documentation/htmlI/x5336.html
and here’s a discusion of a new featrure in developement
http://orange.blender.org/blog/live-lscm-unwrap
You can also asign procedural materials to UV coordinates, but positioning is bit more tedious as you have to render adjust render adjust etc. to get everything just right.
thanks for the help.
The thing I needed was a property called proctex which ignores a uv mapped image and assigns it to the materials
It’s also possible to bake a material to UV coordinates with Python scripts. One example, and script, can be found here http://www.alienhelpdesk.com/index.php?id=22
proctex is a Crystal Space module? Maybe the code is interchangeable with blender.
proctex is a proberty for assigning procedural textures uv map so it can be viewed in CS when exported.