Hi. Just making my first attempts to take a photo (with two or more objects in the scene, with some depth of field), and create a 3D scene based on it within Blender 2.68a
I get how to : separate out the elements within the photo (in Gimp), bring them into Blender using ‘Images as planes’, place them in 3D space according to their position foreground-to-background within the photo.
But I’ve been unable, when I come to setting camera movements to try to get a nice 3D effect, to avoid catching the holes…some of them gaping holes…between the photo elements on camera. The answer, I suppose,is to try to fill those gaps with texturing ? (which I’m trying, though I’m struggling to do it by mouse, as I don’t currently have a pen-and-tablet). Is that correct ?
Thanks in advance for any guidance offered-up.