# Creative Bundle Add-on Package

**URL:** <https://blenderartists.org/t/creative-bundle-add-on-package/1129150>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons, modeling, hard-surface, commercial\
**Created:** [October 8, 2018, 2:16am UTC](https://blenderartists.org/t/creative-bundle-add-on-package/1129150 "2018-10-08T02:16:38Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anon72338821](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/db5fbb/32.png) [@anon72338821](https://blenderartists.org/u/anon72338821)\
**Post date:** [October 24, 2018, 9:25am UTC](https://blenderartists.org/t/creative-bundle-add-on-package/1129150/6 "2018-10-24T09:25:12Z")

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> [@iceking](#):
>
> have weighted normals for beveled edges.

I think I missed something about weighted normals. Is that with the Weighted Normal Modifier in Blender 2.8. Can’t find much info about that modifier I believe. How did you solve those pesky artifacts we get after smoothing object? (I do it with meshmachine, but other ways are welcome).

Update: Ah found a tutorial here… is that what you meant with weighted normals?: [Blender 2.8 - Hard Surface - Weighted Normal Modifier](https://blenderartists.org/t/blender-2-8-hard-surface-weighted-normal-modifier/1122868)

Update: whoaa magic that Weighted normal modifier.  
Bye bye artifacts

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