I’m prepping the files now, for those who purchased just wait for the email with the download link.
Looking forward to trying out Cuber in 2.8
I’ve updated the stores in Gumroad and Blender Market for the Cuber and Creative Bundle produts, both will have the addition zip file: ported_py - which will have the cuber_ev.py file, to install just copy it to your add-ons folder and enable in the user preferences. Last tested version is blender-2.80-2c2c996a1b2-win64 Nov 9.
Report any bugs you might encounter on the latest versions of Blender 2.8 here and provide screenshots of the error messages.
For those who are asking for step by step tutorials, I’ll be revising the ones I have with multi-part videos covering the basic functions but I have to finish the port first. I’m working as fast as I can. Thank you for the support.
I’m liking the new interactivity of Cuber. A few points though.
I have auto-perspective on so that Blender snaps me back to perspective when I am not in the side-or-top-views. Whenever I confirm a cut with Cuber the addon sets my view to orthographic automatically even when I was in perspective mode when I confirmed the cut. It only happens if you press a hotkey to get into top view (for example) before I start cutting.
The cuts don’t get set to smooth shading automatically so whenever you cut something into your mesh you need to set smooth shading manually. It is easy to miss this when you have the bevel size set to something small.
It is really nice to be able to round the corners procedurally when creating a cutter object but could you perhaps make it so that you cannot change the size of the object when holding the “Alt” button? It is very awkward to try to get the correct roundness while also changing the size of the object. It would be much more intuitive to only change the roundness while holding alt and letting go to change the size again…
EDIT: Also I somehow broke the roundness setting by dragging my mouse around the
Also a little feature request. Would it be possible that we can get a “Circle” cutter?
Thank you for your hard work making this addon. It is great to have some modeling capability back in Blender 2.8
The add-on needs ortho view in modal mode to perfrom the cut in a straight line and it remembers the “old view” you have before the cut operation then returns you to it when the cut is done. e.g. if you are in ortho before the cut then it will also bring you back to ortho after the cut.
For the smooth shading, you can toggle the auto smooth in the Poly Cutter (will be renamed to Draw Cutters) panel so it will smooth shade any cut object. Another way is to use the Add Weighted Normal Modifier - this will also add the Bevel modifier as well with the bevel segments set in the Use Bevel Segments slider preferably set low to 1 or 2. For this two to work, set the Bevel modifier’s Normal Mode to Vertex Average or Face Area, Normal Strength to 1 and toggle on Face Strength - this combined with the Weighted Normal modifier, lets you avoid smooth shading the design mesh every time and marking the edges as sharp to avoid shading distortions (shown in above video).
You can pair Alt with Shift (Shift+Alt) to slow down the increments when changing the bevel size of the corner verts to have more control over it. If you mess up the values too much, you can set it manually using the sliders in the T panel or Pie Menu.
Yes, I’ll be locking the cutter object size when changing its corner roundness. Circle cutter will also be in the near future - this will be after the Ice Tools Pro and Dyntopo Plus port - could take me a week or less. So I can work on their updates more efficiently with them all ported.
Made a few updates to Cuber’s UI and added in Circle Cutter as well. This version will be released this week. Sorry if this is not in Youtube, I don’t post really short videos there.
Here’s the Circle Cut and Slice feature for the Cuber add-on. Just wait for the email this week for those who purchased the stand-alone or the Creative Bundle for the download link. I also fixed the Add Weighted Normal Modifier operator to sync the accompanying Bevel modifier to the Use Bevel Segments Parameter.
Also, I don’t know what they’re planning in the T Panel but if you guys want I can unify everything to one collapsible panel.
Looks great. Thanks for adding my request so quickly and also thanks for the answers
Here’s another update. I had to push the updating the stores this coming week to bring a couple more upgrades like the multi-symmetry tool and ui fix.
Ice Tools Port done. Just a few more touches like icons and stuff. Next up is Dyntopo Plus. Here’s an overview of the changes.
Looks good. I’m looking forward to the release so I can play with this myself
Just another note. Currently the menu disappears every time you make a change in any of the fields or press a button in the pie menu. In your video demonstrating the symmetry options you had to re-open the menu for every axis you wanted to change and I frequently find myself wanting to change multiple options and so I have to re-open the cuber menu 5-6 times every time I want to make some changes.
Could we have it so that it does not immediately close whenever you do anything in the pie menu? Obviously it should close whenever you create a cutter object but other than that I think it should stay open until you close it manually with a right-click.
What do you think?
If it becomes a major task or re-coding everything then I understand if the current way is fine. It’s just a minor annoyance.
Sorry if I’m annoying. You’ve definitely deserved a break after this release.
The pie menu closing after every action is Blender internal behavior. I’ve tried before. No success. There is another way and that is to make the function modal. I’ll look into testing the symmetry function like that today. Although with the present setup, it’s kinda slow to set at the start but once that’s done you rarely have to touch the symmetry toggles again for a single object. Anyways. thanks for the suggestion.
I see. That sounds like an oversight on Blender’s part then.
Thanks for all the work you’ve done. Looking forward to testing the new build out
Removing the confusion with Cuber’s symmetry function. Now all you have to do is to select an active element and the operator will symmetrize it on all toggled axes.
Also added Reset Parameters toggle on Draw Cutter settings which lets the circle cutter avoid accidentally using previously set bevel width settings.
Quick Assign Settings move bevel modifier up the stack now moves it at the bottom making it the “latest” modifier which is the correct way since this will bevel the result of the entire modifier stack, if the weighted normal modifier is present then it is put at the bottom with the bevel modifier on top of it.
I’m curious, and I mean no disrespect in asking this, but is this similar to what Hardops and Boxcutter do? I’m always happy to add new tools to my arsenal but I wasn’t sure what the differences between these tools would be.
You can use the bundle even in organic modelling. I don’t have a lot of demos for this but I will when the port is finished. The hard surface part is just a quick sell since it’s much faster to demo. Ice Tools makes me it much easier for me to move in avenues of sculpting, retopology and modelling. Cuber is more task specific for angular hard surface models, but it can also be used for “free-forming” organic designs.
Symmetry tool and other fixes for Cuber add-on. Stores will be updated this weekend with the Cuber and Ice Tools port. Dynto Plus will come next week.
You need to add a toggle to disable the hotkey in preferences.
The addon takes one key hostage by default , same goes for ice-tools.
With so many addons there is not enough keys to go around .
You can change the hotkey in the user preferences for Cuber and Ice Tools. There’s a menu there to do so.
I know I can.
While your addon is enabled it has a key assigned to it no way to disable it.
If I use a custom pie to call your addons operator the addons shortcut is still there no way to disable it.
See normal shortcut
Your addon shortcut.
No way to disable it.