This is a new project I’m working on fr 2 purpose.
I want to have a try on a process to paint/sculpt high frequency detail in blender using OPENGL and Cycles baking and showcase it through my first tutorial.
Create and advanced animation of this character for my own promotion.
Sculpted with the latest dyntopo that is for me the awesomest enhancement of the new blender 2.71.
Retopo with Contour addon (if you have 30 bucks just buy it, it’s awesome…)
Multiresolution had been skrinkvrapped on the sculpted mesh.
I need to make some cleaning on different artefacts and proceed with detail sculpting.