I’m working on a little naste creature. I am planning to do some detailed texture work, but before I start on textures I’d like to hear some suggestions before I proceed though about the model. Anything will do…
Solid
Wire:
-Monkeyboi
PS
I did the wire “hidden line” view by turning on Wire in the object buttons, going into Shaded view mode and adding a material with Shadeless on and plus the same RBG values as the background. Try it, it works really well and it’s cool for wire views.
keewwwlll!!
that is a neat model. crits:
slightly too much regularity in the arms/fingers.
the jowls and chin
other than that he’s great
ps. fantastic idea on the wireframe.
he’s such a cutie!! I like the new chin/jowls much better now. they should look great textured. I like the arm proportions better, too. He looks a little asymetrical, but not too much, that’s great.
I lost my copy of that script and don’t have the link anymore, so if you find it, would you post it?
ps: here’s a quick rundown of my uvmapping workflow:
1- creat material group ‘strips’
2- create RVK’s for a flattened version of each strip
3- select the RVK, do a “from window” mapping with the flattened strip lined up with the viewposrt
4-reapeat 3 until all strips are done
5-move stuff around in the uv-window, "stiching " of strips as needed tohide seams, use a test texture to test for stretching.
I noticed you have encountered a classic problem with the webbing,…since it is not connected, once you subsurf, it shrinks, leaving holes. Scaling up that part of the mesh a hair generally will fix that.
This creature is excellent. The texture is just right, and I love the golden tooth.
One comment, and this is really a personal choice - the horns on the head might look better if they were a little more dull, to match the rest of the texture. That way, the teeth will be the only bright part. Just an option to try out.
this is cool— but i think the model looks really squarish. i don’t know about the teeth… i mean if he’s going to be in a movie maybe his teeth should be white or if you want to grunge go all grunge plz, and that tooth doesn’t look gold :-? the horns should certainly be a bit more dirty… maybe you should look for some pics reference pics of horns.
nice model man over all i like it keep up the blending>
Some good points! Yes the horns shouldn’t be that bright. Truth is I haven’t relly started working on them yet.
That tooth is supposed to be a golden tooth, but I’m not sure myself if I like it or not.
Maybe I’ll try to round him off to remove some squareness here and there.
Thanks for the comments, I’ll post an update soon.