“Endless rolling hills doesn’t look like a lot of fun.”
Don’t get the wrong impression based on the little you have seen. The hills are not close to endless (it’s a very small area) all the screenshots have just been from that small area. The old teaser was from our old world, and we didn’t have many other textures to use at that stage. Don’t worry, there will be plenty of variation. And there are a lot of bushes, trees, grass, rocks, etc to go around. And we are always adding more. But it’s not really about the graphics, it’s about the gameplay
This “early” in development there is no guarantee that the gameplay will be any good. It’s the kind of game that doesn’t get fun until it all comes together, as opposed to the kind of game that starts out really fun and doesn’t get much funner than the initial gameplay. Deus Ex versus Doom: with doom you have simple mechanics which the developers put a lot of work into making those simple mechanics work. Then, they just take those mechanics, and repeat throughout the whole game. Deus Ex, morrowind, those style games have a lot of elements that when they come together can make for a really fun, deep experience. Of course, if any of the elements lag too far behind, it can bring the whole facade crumbling down.
Many of the best games have seen the developers nearly finish only to discover the game isn’t fun. Deus Ex, Halflife, Halo are a few recent examples. Games can be really complex to balance, and a lot of the time things don’t really come together until months before the game is out. Why do you think Half Life 2 was delayed longer than a year
Anyway, we just both have this extreme vision, and are extremely hopefull that the vision will come to fruition. Whether it happens soon or takes a long time. Some of the features we need to add (for gameplay not graphics) are still too tricky to do in this engine. So we work on other things.
Yeah, those bunnies. That was our first creature in the land Peter made concept art and we analyzed it and worked with it until we came out how we wanted them to look. We didn’t really want them to look totally like a real bunny, or like what you see every day, but a little more alien. We want the world to seem realistic, but not quite. We were pretty happy with the final model, and the animations are great. I’m working on the ai for them at the moment. Ai is my favorite kind of programming.
Most of our lag is because the programming can’t support the vision. Our vision is too big. As the different pieces of programming get completed, there is more of a framework to fit content into, and you will start seeing more in the way of cool content. The biggest problem with most online games is lack of content, and my biggest problem with Morrowind was too much walking and not enough doing. This is not going to be a game where you are bored spending hours just running from one place to another and then back. A DEEP world is the focus rather than a WIDE one, although we do want to keep the feeling of the world being LARGE. Bigger than your average fps (not on rails like half life), but probably smaller than the likes of morrowind. Somwhere in between gothic 1 and gothic 2, but with more depth.
We should get back to work now, it just always helps to have a little bit of community salivation to fuel our creative energies.
Take care all, we want to see blender reach higher heights!