I’ve made some cricket practice nets so it’s basically just a frame of scaffolding like poles with planes on them and those planes have a net texture and alpha transparency applied. It looks good but a little unrealistic as the net is perfectly flat on top and on the sides where as in real life the net would sag slightly from top and sides … unless of course it was pulled crazy tight when attached.
Have followed a few tutorials and there’s one out there that builds the net from scratch for a soccer goal, applies vertex points, hooks and Cloth Dynamics and then when you play the animation the net drops down. That’s what I’m after but I need the dropdown look as a final result in my model and not have any animation at all to get it to that point.
I can’t seem to get my head around how to do that and was hoping to get some advice please.