When parenting an object to a vertex group and trying to keep transforms, you’ll find it won’t keep it’s position, as it did in all previous versions.
I don’t have Blender 4.0 installed anymore, but I’m 90% sure this bug existed there as well.
To work around this (without having to create empties), I have been having to use older versions of blender to open the newer versions, parent, and then back to new version.
I know for sure this bug exists in 4.2, but like I said, I’m almost certain the same issue existed in 4.0, 4.1, 4.2, and 4.3 (before I uninstalled).
Just wanted to report it- let me know if there’s a better place to put this!
Please try to describe as precise as possible and also maybe try to make a simple reproduceable blend file. If there are too much questions to clarify then this only spend (“wastes”) time… if you know what i mean
There’s another workaround that is far simpler that I use 99% of the time.
Use the 3D cursor to mark the object that needs to be vertex-parented.
Parent said object to the other (vertex or vertex triangle parent)
Don’t worry about “keep transforms”- it’ll move.
Then just shift s 8 it back.
Just open a project with the default cube, take another cube moved to one of the vertex, and try to do vertex parent (keep transforms).
It’ll jump away.
That said, it is possible an addon I have is interferring and causing this bug, I’ve experienced that before.
I do want to add (unrelated), Blender 3.6 has Volume Geonode features that are unavailable in 4.0+. This has been quite fusterating, with the only workaround being rendering in two separate versions with compositing.