critique me please

This is the first blend i have completed. I would like some constructive criticism, this model seems to be a dead end way too many vertices for animation. Any way she was supposed to be a little cartoonish been kicking around a story a long time in my head and was wanting to try my hand at animating it. I have been trying to go through and reduce pologon counts but think it might be easier to just start from scratch and rebuild. Any advice is welcome.
http://img823.imageshack.us/img823/6652/68759465.jpg

http://img149.imageshack.us/img149/4462/54514173.jpg

Looks great except the face seems a little flat. Try pulling the part of the face from the cheeks too chin out a bit.

thanks, I had felt the face looked a little flat myself, but its quite three dimensional think maybe it’s a combination of bad angle paired with my attempt to pull off a toon shading effect but i might just try pulling it out more see what it nets me.

knees look bent inward maybe just slightly too much?