At this point, I realy have no idea what the back view looks like, though in the animation I’m just going to have it walk twards the camera after dancing a little, so it shouldn’t matter…
One thing I find intresting is that it seems in the reflection, the static particles don’t show up… a friend tells me they don’t relfect at all, so I think I’ll make the suroundings more organic later.
Great hair on the guy. I couldn’t tell that there was any armpit hair on the guy or any Stucci texture on the ground until I saw the .blend though; you might want to make them more noticeable somehow. Maybe it’ll be better in the animation. I look forward to seeing it; good luck!
I’ll probably animate it tonight and through school tomarow to get a rough idea of what it’ll be like so far… if it turns out right, I’ll make the animation longer and have it do some other things.
I have 3 days next week when I’ll be out of town, so I figure that will be a good time to do a more complicated animation
One thing that may help render-times considerably is to animate only the figure, then composite him into the finished shot with the Sequence Editor. This is especially true if motion-blur is needed.
a) obviouse errors with the hair (forgot to bind it to the bones)
and
b) obviouse texture problems in the body…
How do I fix B?
---- Added ----
alright, fixed “A”, and removed the texture from the floor.
heres a screenshot of the last frame: http://fzy.mine.nu/~lunpa/blends/stills/critter_mike_fixed2.png
and I updated the blend on the server… look at the first post for the link.