@Rodicul:Yeah I’ve fixed that now.
I hear what you’re getting at on the jaw bit. At the moment it deforms quite well. I’ve created quite a couple of shape keys which sorts that out. Because he’s a western style character his lips will be doing most of the moving and not so much his jaw… picture Clint eastwood asking if you feel lucky…uh…punk! He doesn’t really move his jaw at all. It’s almost like he’s biting his teeth while talking.
But I’ll see if I can move his neck up a little. I agree it should perhaps be slightly higher than what it currently is. Thanks for the tip.
Some of the other characters will be having a more moveable jawline though.
The arms look a bit long to me…not sure whether I should keep it that way or shorten it slightly??? + I don’t really know how a gun holster connects to a belt. … not sure if I should connect it… don’t wanna kill my processor during the render. At this stage I just want to focus on doing great animation, not so much accurate modeling.
Any C&C still welcome.