Crooked Texture

I’ve started to texture an object I’ve created. I’ve added both the texture and the bump map and they look great except that when I render them they are applied crooked. Is there any way to rotate the texture and bump map?


How are you applying them to your model and what exactly do you mean with crooked?
Some pics might make it clearer.

Hey heres a rendered image of it. It supposed to be a brick building, but the bricks do not run parallel to the roof but on a angle. If theres any other information I can add to help someone figure out my problem please ask.


It looks like your UV map may be crooked. Pull up the UV Image editor and have a look, or post a screen shot.