Cross-Scene Communication

I have the main menu of my game in one scene and the actual game in another. In the main menu scene depending on which option you choose the player will spawn in a different place, my orginal idea was to have a teleport script (I have one) teleport the player to the required location,
but I can see no way for the Main Menu to communicate with the player to get it to teleport, any help?

Basically you need to assign the data to a module that works across all scenes

the easiest way of diong this is to use the GameLogic module:

ie an initial script

GameLogic.someVariable = “”

would mean you have a string value accessable from any scene

so you could use the menu script to assign an integer or string and then in the other scene use the value to decide where to put the player

also it is useful to post a blend file,

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