Currently i’m working on my big project:
The reconstr’uction of the Carcassonne medieval city, located in france.
You can find more here: Carcassonne
As this work is targetted to be a realtime serious game in wich you can immerse in first person view, i’ll have to make it living. An for this i’ll, at first, set up many characters ( that i’ll call toons ) accomplishing various things ( animations ) in a random way but driven by IA.
the first step is to create toons, trim them in blender and grab legions of animations on mixamo’s site.
This is the process i plan to explain here
in fine, i’ll have only 3 rigs for driving all my toons:
1 female rig
1 male rig
1 child rig
I’ll very soon post all the details for the how to, at first for my lack of memore but also as i think this could possibly interrest some people
so, see you soon and happy blending !
as i’m on it just for fun, lemme show you the very first toon based on female rig that i’ll set up in unity:
in T-pose as usual, but she already dances samba, waits, walk, si on ground, etc… in unity
All of you have recognized the base suit of makehuman. I use the female1605 proxy ( nice for game engines expectink relatively low poly meshes ) and the ‘game engine’ rig of MH.
as usual advices, ideas, critics are welcome and if you feel like dressing my toons… I’d love it
i named her Josette
her mate will come very soon. his name will be Felix
hope you like it !
Happy blending !