Crushinator- with .blend

Crushinator is my newest robot model. I’ve started on the foot, because I’m just weird like that, and included the .blend of what I’ve got so far. Most of my work has been on rigging the mechanical arms that move the joint. Please try it out and let me know what you think.

http://www.savefile.com/files/904845

Attachments


I checked out your blend file and I have to say that you have something really cool begining. I love the rigging. Do you have a sketch of the whole robot? Good job.

Awww… i was hoping for something more like this…

Attachments


Awww… i was hoping for something more like this…

It looks really cool.
Oops, how do you delete posts?

Me too :D;):evilgrin:

I’ve got a rough sketch, I’ll get around to scanning it eventually. However, I generally go with what looks right, so I probably won’t follow it too closely. To give you an idea of my plan, he’s going to be a big and bulky humanoid robot with plenty of guns and possibly a jetpack. Hopefully I will be able to finish this project.

@marky- sorry, maybe next time. what is that from anyways?

It’s from futurama,

i think you should improve the lighting a tad bit so i can easily recognise the shape better.

thats awesome! I’m new to rigging so not only does this look cool but I can learn a little about the rigging too. :slight_smile:

Heres a small update. I’ve blocked out the basic shape, although I still haven’t done much on the arm or the head. This update is to get the basic proportions and shape ironed out.

.blend: http://rs78.rapidshare.com/files/46757025/crushinator.blend

Attachments



I like the name!

The modelling looks ok, but that foot joint looks a bit mechanically inefficient to me. Why not have the servos acting directly on the ball joint?

Well, I haven’t made much progress recently. School has started and I’ve suddenly got homework and such, so I’m not going to be able to work on this as much as I would like. I’m currently working on making a detailed foot model.

@ Paul J
Well, you’ve got a good point. I was already considering a different type of joint for the foot because the actuator arms stick out a good deal, so I’ll probably change it and reuse the joint on some other part.

try the same for the arm also…
------------------------------------
If you are not replaceable, you are not promoted.

After some thought, I’ve decided to keep the foot joint the same style for a couple of reasons. Although, I’ll try and re-proportion it so it doesn’t stick out of the leg armor as much. My reasons for sticking with it are: mainly because I think it looks nice, even though its mechanically impractical. Also, I found the rig doesn’t work if you turn it past 90 degrees, meaning it has to face downwards, or it doesn’t work, so its useless for the arms. I’m currently reworking the rig to make it less glitchy and building/rigging the foot, so I’ll post again when I’m done.

Alright, I’ve debugged the foot rig for the most part by getting rid of some the copy rotation constraints and replacing them with locked tracks and getting rid of some unnecessary bones. And now it works vertically too! So I can use the joint for the arms after all, if I decide to.

As for the foot, it still needs armor and more detail, but heres what I’ve got at the moment: (file is 1.3 Mbs)

http://rs215.rapidshare.com/files/49260577/crushinator.blend

Attachments


Ah, its the weekend, so heres an update. I’ve added armor to the foot, so please let me know how it looks. I’m still undecided on keeping the foot joint on the foot or moving it to the arm.

and a .blend:
http://rs170.rapidshare.com/files/49878515/crushinator.blend

Attachments



looks fine…carry on with the work and show the final design
------------------------------------
If you are not replaceable, you are not promoted.

Update!
Most of the leg + leg armor is finished. And I’m sorry for the slow progress, I’m not quite as speedy as some of the amazing people on here, so please have patience. Next I’ll work on the main torso.
.blend:
http://rs59.rapidshare.com/files/50680080/crushinator.blend

Attachments



Looks great so far! Thanks for sharing!!!