It’s working perfectly so far. There are a few caveats though that I partly mentioned in this older Cryptomatte thread.
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Use multichannel EXR with 32-bit float depth. 16-bit half-float is going to mangle the insanely high and low color values that Cryptomatte needs to store all the info. 32-bit should be forced by Blender if one uses Cryptomatte.
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Don’t use a lossy compression type in EXR (like e.g. DWAA) because this will also destroy the info Cryptomatte needs.
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Apart from that the previous post before mine in this thread shows all the “magic” needed
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I tried the EXRs from Blender in Nuke, Fusion, Natron and Houdini in combination with their either native Cryptomatte support or the official plugins. None of them worked out-of-the-box. I guess it’s because of the naming scheme of Blender which is somewhat odd.