Jorrit, first of all, I´d like to congratulate you for the great effort of making CrystalBlend. It´s looks as a great path for a Blender engine replacement.
I have a few doubts, so I can better plan the development of a few new projects (and the ongoing Brasilia 3D - www.Brasilia3D.com.br).
How does Crystal Space compares with other engines, such as:
Virtools (great… and VERY expensive engine) - Has a mature interface, pixel shaders, good LOD, web player;
Quest 3D - Pixel shaders, stable;
Garage Games´ Torque engine - great terrain and lighting capabilities, fast, stable;
These are 3 engines we considered using if Blender got rid of it´s engine.
The main interest for my projects is to have an engine that has:
- High poly count handling
- Web player
- RAM usage handling
- Hardware texture compression
- Advance logic programming (like Python)
- Good physics
How are those in Crystal?
Thank you very much.