Crystal space V1.0 and CELstart released!

This is old new’s for most of you who follow GameDev.net

Yesterday was my Birthday, and I got a great little present!

The latest stable release of Crystal Space is 1.0 (15 January 2007).

HERE IS THE EASY SETUP GUIDE
http://b2cs.delcorp.org/index.php/ArtistInstall

Here is the new main page:
http://www.crystalspace3d.org/main/Main_Page

Here are is a quote from page #3 of this thread from Jorrit about non-programmers

go check out the CELstart project. That’s a very user friendly way to make games. You don’t even need a C++ compiler or any C++ coding. You can make fully powered 3D games using XML and/or Python alone. This CELstart is also very well supported in Blender through blender2crystal exporter.

Here is the celstart link:
http://www.crystalspace3d.org/main/CELstart

Here is the pre-compiled binaries for windows and linux
http://www.crystalspace3d.org/main/CELstart

Here is the whole manual:

http://b2cs.delcorp.org/index.php/Documentation

here is the quickstart:
in about 5-10 minuets you will know how to use the exporter and import paralax and normal maped shaders with this one:
http://b2cs.delcorp.org/index.php/Fi...lender2crystal

the quickstart is by far the Coolest by any game engine… it lets the noobies start importing nice looking artwork
in just a few minuets!

only 1 quick page of tutorial text stands between you and eliteness.

EDIT:
The quickstart adds Stencil shadows (somewhat like FEAR has)
It is a good day!!!

You can develop your game right inside blender, like the blender game engine.
Only you as the artist, have access too all the high level shaders, right from the blender material system (unlike the current blender game engine).

there are lots of things all ready pre-baked for you too, some of my favorites:

A terrain shader, that you make inside blender from a Grid mesh… no Painting height maps!! just model your terrain the way you want it, and the plug in makes all the height map information for you!!! all of the materials are assigned from inside blender as well!

A Foliage system you use simply by parenting the foliage models to the terrain, and specifying the density (can be manipulated with a alpha map as well for exactness)

A particle and a emitter system (be sure to try both! they have different special effects 8) )

Dynamic lighting… This Dynamic light system is the best I have ever encountered.!

Stencil shadows for your animated charictors… your static meshes also cast static shadows on the light map if you so wish…

be sure to pop into some of the community sites where you can find lots of neat templates for many popular game genres… most that I have found are open to tweaking too!

noobies to pro! something inside for everyone 8)

heh! think I might open a used car lot, I am getting good at this sales stuff 8)

EDIT:
if you are getting borques looking UV maps, on your level geometry, put it into edit mode, select all faces, and press control T to testelate the mesh.
Check this out…
crystalspace has a few diffrent types of meshes you can assign:
http://b2cs.delcorp.org/index.php/Object_Type_Reference#trigger_sphere
Thing mehses might be going away soon, so, from what i hear on the IRC, try to use genmeshes as much as possible.
If you use genmesh you wont have to make your quad polys triangles/testelated.

ALRIGHT ALREADY I"LL DOWNLOAD YOU NUTBAR!

just kidding, I think you’re right - thanks for informing us of this it looks very very interesting I’ll look into this

thanks a lot p00f!!


Edit: WHOA!! @_@ looks awesome!

I hope its not too complicated to get started though
Edit 2: This is incredible…

The frame rate is like silk…

Edit:3 PLAY CASTLE DEMO!!

Ha ha! great!

Our first happy customer!

I hope its not too complicated to get started though

If a dysthlexic, non-programming artist like me can do it, anyone can 8)

I just make my pretty artwork, press the majick button, and Volla! I am walking around in my virtual world…
And blender is not tied up, so i can edit my mistakes, while the game is running… (blender player crashes my blender >: ( )

It makes me look So damn good 8)

BTW those silky framerates are there for low end systems too.

EDIT: The lightmaps are automaticaly generated, if any changes are made to the geometry, to make viewing much more easy… it dosent build teh lightmap unless it needs to…
you can also tell it to skip this step all together if you wish 8)

I have one more thing to say though.

Ogre doesn’t give all the artifacts

maybe I didn’t install something right, but I’ve always gotten weird graphic artifacts while using Crystal Space applications

oh my, I seem to have downloaded the sources.
Does anyone have a step by step guide for this stuff?

Preferably with the links where to find the downloads :slight_smile:

Could be just be poor made art…

are the artifacts on alpha masked things? if so, that is because the artist did not know that most real time renderors shift the textures 1-2 pixels down.

if you have an older graphics card it may have staged the textures down to a lower resolution too…

I am looking forward to seeing Ogre in action… untill then, I have this stuff to keep me entertained 8)

so, mine was two days ago. i cant download it right now. have to wait till i get home from school:p

Hi logan,

Here is the pre-compiled binaries for windows and linux
http://www.crystalspace3d.org/main/CELstart

Here is the whole manual:

http://b2cs.delcorp.org/index.php/Documentation

here is the quickstart:
in about 5-10 minuets you will know how to use the exporter and import paralax and normal maped shaders with this one:
http://b2cs.delcorp.org/index.php/First_steps_with_blender2crystal

the quickstart is by far the Coolest by any game engine… it lets the noobies start importing nice looking artwork
in just a few minuets!

only 1 quick page of tutorial text stands between you and eliteness.

GReat stuff!

Hi Tarkatta,

sorry, I was typeing the last message…

Happy Birthday :slight_smile:

thanks pal, I easlily get confused by big sites full of tech talk and not totally obvious where to look :slight_smile:

Hey Logan,

be sure to check out the quick guide for some instant goodness 8)

someone had to point that out to me too yesterday :stuck_out_tongue:

WOW!

I almost forgot the quickstart show stencil shadows too! (like FEAR has)

hey poof looks pretty sweet… just got a faster internet connection so will be sure to check it out!

This is so confusing to me. I don’t understand how it works.

Hey guys, I got this: http://b2cs.delcorp.org/index.php/ArtistInstall
It lists all downloads needed. (I wich I found it on the frontpage as I downloaded about 4 things I didnt need :slight_smile:

I was downloading the older version not that long ago, and didn’t even finish it, and now the next release is out! this is awsome)

I can’t get the walktest window to show up… ARRGH!!!
Somebody help me!!!

Here is a installer guide :
http://b2cs.delcorp.org/index.php/ArtistInstall

Yeah. I tried that, put all the variables right, but it didn’t work.

Yeah. I tried that, put all the variables right, but it didn’t work.

I had the same problem

Just re-start your computer to set the variable… windows has to re-start to see it I guess :slight_smile:

sorry about that

I seem to have it working now! The people who made that guide are good!

Now…what to export to test…??