Hey everyone,
I am trying to make a magically glowing crystal ball since days now, but i just cant get it right. I have been working with Halo shaders, or putting another light emitting sphere into the other, but it just doesnt look good, the weakpoint here is definatly the texturing, maybe anyone of you can explain has advice or has a link to a good tutorial since i cant find one.
I want to achieve that the ball looks like made of solid mountain crystal with fractures and structures inside and that if i put a lightsource in it you can see it is not only a transparent hull.
Thanks in advance
/Nauk =)