Hello and thank you SolarLune.
well I don’t use 1bu = 1m so maybe it cause problem, concidering fall I don’t use normal gravity but artificial gravity with logic and force, because normal gravity cause trouble with my gravity boots.
About animation, I use more of two animation in same time and most of it are activate by property, and property change instantly so it can’t blend.
The real blend come with animations uses bones that don’t record on other animation, for example “rotation” use only vertebral column and neck, “walking” use only leg, pelvis and arm, “cover” or “aim with gantelet” use only arm, ect.
Finally here are my latest updates:
I started a tutorial for my menu “control” :
The character falls on a platform which appear cubes (not final) all around him, to allow testing aiming and making disappear cubes when the mouse over it. Now I’m starting some indication of what the hud offers and indication of what the player should make to move to the next phase of the tutorial.