I apologize in advance if this sounds like a rant. It really isn’t meant to be.
A good logo design should be simple and compact. It should also be easy to adapt to different media. The simpler, the better. Truly, when talking about logo design, less is always more.
If it were me, I would ditch the whole idea of the ‘acid’ text inside the scene you have now. It’s a cool idea, and logical, but over the long run this will not work as a logo. It would be very cool to put your final logo into a scene where acid dripped onto/around/from it. But only after you have finalized a logo design.
The questions I’d ask are:
- What rules/guidelines has the client given you?
- How flexible is the client on their guidelines?
- Even though “Acid” is obviously a part of the design, what is the logo being used for, and can that be integrated into the design?
- How many sketches of potential designs did you do first?
Now sometimes you get people who think that their artists/designers are like marionettes, and by using you to put their bad ideas onto paper, they will somehow end up with a good end product. If that’s the case, then you’ll just have to gut it out and give them what they want (after trying very hard to talk them out of it). But if you have some flexibility on this, I’d spend the extra time and effort.
Thumbnail sketching is essential, in a sort of stream-of-consciousness exploration of possible designs. This is how I do all of my designs, no matter how big or small. It sounds extraneous, but is really very helpful.
Now, if you’re stuck, what I’d do is lose the scene, put the ‘Acid’ text in the center of some empty space, and maybe have the i be the dripping acid. Or alternatively, you could have the text dissolving into a pool of the green stuff.