I’m attempting to make a star field skybox using Blender. I’m using this http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox tutorial.
Anyway, when I render I get a composite image of all six sides of the cube. What I want to do is extract each of those textures so that I have six separate images, one for each side. I tried to do this in Photoshop, but I can’t precisely extract each of the images, that is I usually get just a little more or less of an image using the “selection” tool in Photoshop, which results in a skybox with clear boundaries.
Is there a way to save each of the cube sides to an image file, or an easy way to precisely extract the images from the composite?
Thanks for any feedback.