cube projection not correct

I made a statue, 4 sides have the same texture applied with a cube projection. (Like the cube next to it) But in the render some sides don’t show correct. Please take a look at the file.


standbeeld.blend (533 KB)

I think that’s because the Cube mapping method isn’t really projection. The tooltip says “Maps using the normal vector.” So I think the faces that are face ‘up’ more than they do ‘out/to the side’ are getting the part of the texture that would is on top of the ‘cube.’ Could be wrong, I honestly have no clue >.<

You are right I guess. I am a bit surprised as well, in 3dmax it works different. I wonder if there is another way to solve it (besides unwrap)
Thanks for your reply!