i came across a rig tutorial where i need to set a simple bone chain with cubes parented to them. (for hair collision)
however when i select cube -> armature. Pose mode -> ctrl P Bone
unexpected transform are applied. (cube doesnt stay in place)
now ive tried:
apply transform, apply rotation, scale,
apply all transforms to delta (to cube)
still the same problem.
curiously i tried this in 2.79b (the tutorial was also 2.7x),
the cube stays in place.
is this a known bug for 2.8? i feel that this is a rather common rig operation and shouldnt be a bug. or maybe things work differently in 2.8?
thank you very much youve all been great help and teachers to me,