the red armor was just the red car paint matcap, not exactly renderable (it’d be neat if you could render with the matcaps but I wouldn’t know how to, the best I could figure out would be to recreate the materials).
Anyway, here’s another sketchbook entry:
Not quite done yet but it’s pretty much good enough to drop here, that’s a viewport render preview @ 10 samples
the light setup consists of one sun light (default settings) and three spotlights, at strengths 1000 (main light), 1250 (rim light). 750 (fill light) with one having a slight blue tint and one having a slight yellow tint, the rimlight has no tint.
I really don’t like my choice of a shiny material on the squigglies, it causes really weird reflections of the blue backing and I don’t like it at all.