Cubeman

hi all,

this is cubeman
base model done with blender than gone to zbrush.
i have done some multilight rendering with maxwell

WIP

i would like your critics

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Great work backman,
Your technique is wicked! Can you give us a close-up on the hands (the finish looks really good). The only thing I can detect is that you’ve put some mayor effort in the face but the ears don’t have a quite-finished look about them. For the rest I think it’s a really great character and hope you send some updates.

thanks man,
i dont understand why there is so less of comments,…

me neither, looks really nice. could you show the basemesh you started from?

quick view on the wireframe, base head was done in blender , base body i used a modified
body from zbrush libary, combined and cleand in blender, modeling to 3 sub divisions done in blender than export to zbrush. the masking tool there rocks and the transpose.

i still wait for an update in blender, they said that masking would by in near future in blender intigratet.

.

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