Cubic


I feel like I am missing something Here

it’s a system to use 1 map, to build many shapes, free of distortion,

as well as cut windows, and doors.

It is the first version.

Honestly BPR, what you do is out of this world :slight_smile:
Probably add a few colors here and there, and then you will be able to to invent a whole new graphic style by yourself :wink:

As I said, I like your style, for me it is like a signature !

Thanks.

Those are great looking boxes.

and now a actual kit

and using the edge slide, to use the kit, then using seams to preserve decimated features.


That’s cool for doing low poly ingame stuff, BluePrintRandom.

It has some limitations, though, because it does not change the geometry of the underlying meshes. But you were addressing that in the first video of #13, as I saw. I think it’s generally working well if you don’t exaggerate it. The still image in #11 has too much of it, imho.

I like the idea of having predefined normal maps for doing some quick paneling work. And the baking seems to be crisp as well :slight_smile:

Thank you minoribus, still learning before I apply the idea to making a whole world.

Quads!

QuadZRock


New Sync City