CUDA and Blender

Anybody here heard anything about possible CUDA support in blender?

I’d imagine if ever the blender internal renderer did get updated to include gpu acceleration (don’t see that happening for a very long time) it would more likely be with OpenCL so that it would be platform agnostic.
If you want to use CUDA, use the external renderers that support it.

he isnt talking about the render engine specificly. there is some work being done with OpenCL in the compositor.

The same response, CUDA is system specific so don’t see any chance it getting into blender, as you say OpenCL yes, as this is system agnostic.

The reason that the Blender internal renderer is so fast is that it doesn’t have to do anything. It can’t do multiple bounces, it can’t do caustics, it’s kind of crap at ray-tracing (compared to other apps). Hooking it up to a Cuda or Open CL accelerator is like attaching a rocket engine to a horse and buggy. It will be a very, very very fast vehicle - with which you can do next to nothing really usefull :frowning: .

Long before we talk about hooking up the renderer to OpenCL, lets talk about either folding in the render branch, or bumping up the render API so that other renderers can make use of these features.

So what renderer should I use?

octane renderer:
http://www.refractivesoftware.com/

I miss endi…

I can recommend vray.

Thanks guys, I checked out Octane and I’m really liking it, especially cause it plays nice with my video card.

@uncle entity, you are getting funnier the more annoyed you get with things…must be age catching up.