Culling System

Hi,

For Gtown I made some sort of a culling system. Perhaps it might be useful for someone else game too.

Here’s the link:
http://www.gtown.ch/de/entwicklung/tutorials-blender/85.html

Have fun :yes:


After a few test, I came to the coclusion that there needs to be some sort of level of detail as the game has a large open world without any camera clipping tricks.

Therefore I have updated the Culling system and have integrated a LOD.

But it is not tested yet deeply.

Here’s is a little description of the new culling - LOD system. This I wrote mainly for me as it is getting a bit complicated with the set up.:smiley:

If you are interested:
http://www.gtown.ch/de/entwicklung/file-information-bge-folder/131.html

A example file I will upload as soon as Gtown 1.2 production is finsihed and some tests are made.


Thank you for this!

Thank you very much!