I’ve been trying to figure out how to create a cloud material like this:
Any tips would be appreciated; I’ve been working with the material nodes, but the results haven’t been pretty.
Tips on achieving this in BI or Cycles are both appreciated, as I’m also somewhat new to Cycles’ material nodes.
And I’ve tried the cloud generator; I’m not looking for the typical wispy, volumetric materials that are on most cloud generations I’ve seen done in Blender and most other programs. Notice how the cloud in the image above is much more solid, and sort of gets darker towards the center of the bumps. I just can’t figure out how to create that kind of material
Thanks in advance!