This is just a testbed project to get reacquainted with Blender again, and my first WIP.
After dabbling in versions from time to time since the late 90’s, I have to say I’m very impressed with this release, and by how far and how mature the feature set has become. I love the real time Cycles engine, and the modeling tools are very intuitive and extremely fast.
It’s going to take a good while to get used to things, but the payback so far has been very rewarding.
The next issue on my list is to figure out how to get the “sprinkles” to lay along the frosting normals properly so they aren’t sticking up at odd angles.
On a high poly sculpt like the frosting, is it unrealistic to expect them to be able to find the normals, or should I make a lower detail proxy mesh for the particles to rest on?
Any ideas or critiques on any aspect is hugely appreciated.
Thanks for an awesome community!