Just a scene I decided to play around with while I’m thinking of what to do with my other scenes.
good work and idea.
Only crit i have is that the blood? (is it blood?) looks a bit solid, and also that there should possible cracks/broken shards on and arround the arrows just to make is seem more dynamic and less sationary (as if the arrows were just placed there)
Still working on the blood looking more like blood and I’m planning on adding cracking at the impact sites but it’ll take a while since this is just a little side project