I can see there is a contrast between a well defined part in some of those gradients and a smooth transition towards bluriness. I imagine first I would need to create a defined shape…and then tweak it to become almost like “dust” …
I am curious to know if anyone here ever tried these effects.
At least the last image can be approximated by creating a radial gradient, where the steepness of the gradient depends on the angle (I think this should work for all shapes where you can get a description in polar coordinates):
Yeah you are right. The hard edge isn’t visible in the render though. It only appears when compressing to an 8 bit jpg. This could be improved by breaking it up the transition with noise.
I was combining my methodology with LordoftheFleas last night (uk time) and got better results. If I get time later I’ll clean up the files and post them.