Hi. I am building a scene for my furniture and I checked a render from Andres Reisinger that I really like, specifically the carpet:
I am curious about how to approach in cycles that type of carpet…maybe a with a tiny bit longer hair.
Do you usually use the hair particles…I guess no, but I am curious if its just an image texture with a displacement or bump plus roughness…or if its actually a hair material…and a surface full of particles.
I believe he uses octane…so no clue about the workflow in octane.
If anyone attempted before these kind of materials and have insights about it I would highly appreciate it.