Here she is, (less or more) finished.
Quick infos:
Textures are all painted in gimp, i just wanted to see what i could get without using photografic materials.
Hairs are particles, with some geometry added.
Eyebrows and eyelashes are particles too, but with geometry as particle instance.
No postproduction, it is all as Blender rendered it.
The goal was to get a quite a “normal”, natural looking girl.
Good to see this finished. The hair is great, I liked it in the WIP section… and preferred it without the bandana… were you worried about the join at the hairline?
The 3/4 view looks a little less good… no definition in the subtleties of the face geometry… cheekbones, muscle and fat aren’t really delineated here… but it’d be easy to “overcook” that.
The shot looking to the camera could have been enhanced if she was focussing on the camera, here she’s staring into infinity, or at least that’s how it seems…
There are many good models in this competition, it’s a shame it’s such a neutral pose, some lIfe or acting or some kind of point to convey about the subject’s personality would make this a cut above!
As it stands, it’s definitely one of the better ones, but still “just” a nice exercise…
Michael W: thanks for the hints and the nice words. You’re right for the crits you made too. I’m quite new to this kind of modelling so i just started this for fun and i’m really glad that someone appreciated it. I’m not totally satisfait but we will see, for improvements, after the contest.
bl33d: attached
it i is a very simple material, but with an insane amount of ramp shaders.
Thank you! well, apart for the background picture of course:)
The maps are very similar to those in the wip thread, with just some little changes in the eyes, mouth and bumpmap,
I like your mesh, very clean wires, astonishing materials considering they are hand painted in GIMP by you…
I love her hairs and the eyes with that distant expression feeling in them and just a bit of sadness… beautiful work!
Did you used some photo reference or she’s all by you?
I really like the hair… the best i’ve seen propably… How ever there is something about the skin. Lack of SSS?.. or… something strange… But the hair really makes up a lot…
Another technically excellent piece, but with perhaps a bit too much reliance on AO, it seems very obvious at the eyeball and eyelid junction, contributes to an artificial look imo. Try as I might i really cannot seen any humanness in the pose and expression, though, just a personality void. Big stars for technique, but as a portrait it feels incomplete.
tyrant monkey: thank you, i hope it will be useful.
ShilaM: thanks i didn’t use a fixed reference, but i’ve taken a lot of inspiration looking into some beautiful photo portrait and 3d galleries, especially in the last stage, to make it look as realistic as possible.
bl33d: the skin has a very low subsurface scattering. I’m glad you like the hairs!
chipmasque: yes, AO, it takes an infinty to setup and test it on my computer, 'ive had to stop it or i would still be there setting AO. And i wouldn’t call it tecnically excellent. Especially on the tecnical side (proportions, anatomical correctness, topology, edge loops…) it is everything but excellent!
Thanks to everyone for comments, criticism, encouragement and everyting
Hi TiZeta, your work is marveillous, the hair is what impressed me the most.
I’v downloaded your toupet file and I can see the amount of work behind the scene.
I have a question though, I’ve tried to replicate your settings but I can’t figure out how you could have your hair make curls around their centre. They curl on themselves but in particle mode there isn’t sign of that curling, apparently.
Can you give me some hint, please?
Thank you and best luck for the competition!
browntb: thanks!
Eterixel: well, there are a bunch of settings to adjust in the particles panel.
For example, in the “visualization” tab you should set at least five in both “steps” and “render”, or you will get a zigzag thing.
In the “children” panel, you must press “kink/branch” and then select curl, z as axis, adjust the values of frequence, shape and amplitude.
The above are the basic settings to obtain a curly hairstyle. There are a lot of other settings to play with! It’s really funny.
When in particle mode, actually, curls disappear, but is only a visualization thing.
As you switch back to object mode, curls are back in place, changed depending of what you made in particle mode. Here, it is really easy to get all messed up! Curls tend to become huge or strange, depending of how you move vertices in particle mode, and you only see it when you switch back to object mode.
Dang, is that TiZeta? Man, I was just wondering what happened to you. About 3 or 4 years ago, back when this place was still Elysiun, I was following your art here pretty closely. What an awesome return!
This is a very nice character; her beauty comes from her believability. However, it doesn’t look like you spent much (any) time on the expression, which is kind of a shame. Breathe some life into your character! Make some facial controls and use them. A beautiful model like this deserves it!
I really dig the hair, by the way.
Hoping to see more from you, and glad to see you on here again!
Hi paroneayea! yes, 've been away for quite a long time. I’m glad to see you’re still here and also remermbering me :). I see you kept your old avatar too!
You’re right for the expression, i spent very few time on it and on many other aspects of the model but my time is quite lacking now.
However, i’ve made her a basic skeletal rigging so 'll try to give her some expression
Many many thanx TiZeta, the details about the creation of the hairs are extremely useful. I’ve never payed so much attention to that Kink/Branch button and completely missed those features