how do i make the mouse cursor show up in my game, i figure i would make a always sensor, with a edit object (track to) act and hav it track to the mouse but how would i make my mouse cursor an object cuz the track to act only tracks other objects.
actually would this work if i just modified the mouslook script?
theres a really simple script for it, im sure someone will post it soon
ill go looking for it =]
import rasterizer as r r.showMouse(1)
just hook that up to an always sensor, true level triggering off??
is that all i need to do, or do i need to make a object to represent the mouse, and wut actuator would i make?
no, it shows a normal pointer
always actuator, i think you only need to run it once, so an always actuator with true level triggering off will do that
and if you want a custom cursor, blendenzo a tutorial
there is no alwaays actuator just a always sensor
ah! lol yea thats the one. i always mix them up XD
yeh i got it to work
also do u know how to make something happen wen i click on something?
a mouse sensor(set to mouse over) + another mouse sensor(set to left click) > controller > action
lol shatter you’ve givin him all all the answers
All this stuff is pretty simple and you can just look it up on google or on blenderartists.
For the custom cursor blendenzo made a simple one, here’s his website:
To do a click on over you can do what shatter did above:
…-----Controller->AND----------Actuator->Anything you want, you can change the scene whatever…
way to bump an old thread dude
i asked this back in 08, check the dates ^^