Under object data properties i added a round bevel but its going inward (See photo below), unlike the rest of my objects with the same settings. Can anyone explain/ help?
I cannot replicate the issue. Could you share a .blend file with the problem?
I think just setting the depth to 0(so you just have a simple curve), converting the curve to mesh and then back to curve might fix it.
Edit: Oh, OK… Changing Fill Mode seems to make a difference for this. Set it to None and it should work:
I’d upload the file but it wont let me as a new user unfortunately. I tried what you said and it’s still the same. Thanks for the reply though.
I think what’s happening here is filling curves just doesn’t work with curve bevel and this kind of geometry and so you get weird results. It’s supposed to be possible to fill a curve and still give it thickness with bevel:

Seems to work exactly for this kind of result. Not sure why it doesn’t work for you.

Thanks for the help but i ended up using a bevel object in the end ( wanted a triangular profile anyway) and well… that worked
. the weirdness semmed to be due to just the round option? Thanks for the help!
Ended up using bevel object option. Thanks for the help anyway.


