I’m using a pretty simple bevel shaped like a parenthesis ) for the edge of a few objects that I’m importing as curves. I’ve noticed that on tight corners, the bevel overlaps itself, because there are 2 or 3 points on the curve that are so close that when the bevel is applied inside them, the top-most part of the bevels (and lower-most part, symmetrically) overlap each other.
I’m wondering if there’s any way to avoid that, but still keep the tight rounded corners. The only way I’ve found to eliminate the overlap is to move the points further apart - making the corner less tight. It would be nice if the tangent that the bevel followed was controlled by the control points of the bezier curve so that I could move the control points until the bevels weren’t overlapping anymore (since I have the resolution of the curve set to 1, that wouldn’t affect the shape of the curve anyway). However, moving the control points seems to have no effect on the tangent that is used by the bevel.